How can an interactive musical experience, ensuring a visual feedback loop for both the participant as well as the musician, be created that is striving for a smart, inclusive, sustainable society? 

Score is made as part of a research for GAMPSISS. The goal of Score is to create an interactive musical listening experience enabling a personal visual feedback loop for both the participant as the musician. This personal feedback loop is based on the data gathered through a gsr sensor that measures emotional intensity and a brainwave scanner that measures focus and is based on the listening theories of Micha Hamel. This experience denotes the individuality of one’s listening experience while simultaneously creating a connection.

With Eveline van der Duim


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